Boom

Summary

In Boom you play as humanity’s most violent convict,fighting your way out of Space Prison with a good ol’ Double Barrel.

Contribution

  • Level Design

  • Game Design

  • Writing

  • Voice Acting

  • Playtest

Specifications

  • Genre: First Person Sooter

  • Created in 4 week half-time and 2 week full-time

  • Level Editor: Unity

  • Game Engine: Engine made by the programmers

Team

Level Design

Karl Thörnblom

Claes Lewenhaupt

Programmers

Josef Abu Nijmeh
Anton Schuman
Eigil Wretström
Gabriel Rivano
Goran Taha

Art

Karsten Malmquist
Robert Petterson
Simon Martinsson

Animation

Daniella Rolf
Linus Liljegren
Ludvig Degerfelt

Technical Art

Jacob Vaknin
Robin Hansson
Henrik Zudemberg

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