Boom
Summary
In Boom you play as humanity’s most violent convict,fighting your way out of Space Prison with a good ol’ Double Barrel.
Contribution
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Level Design
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Game Design
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Writing
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Voice Acting
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Playtest
Specifications
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Genre: First Person Sooter
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Created in 4 week half-time and 2 week full-time
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Level Editor: Unity
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Game Engine: Engine made by the programmers
Team
Level Design
Karl Thörnblom
Claes Lewenhaupt
Programmers
Josef Abu Nijmeh
Anton Schuman
Eigil Wretström
Gabriel Rivano
Goran Taha
Art
Karsten Malmquist
Robert Petterson
Simon Martinsson
Animation
Daniella Rolf
Linus Liljegren
Ludvig Degerfelt
Technical Art
Jacob Vaknin
Robin Hansson
Henrik Zudemberg